Current Project Status

Here is my very first update on the VQ Project. I think at this point one could call it a game. You can lose (die) or win (kill all four enemies).

Current State of the Game

The project is in its early stages, but it has some features. Here is what was implemented so far:

Basic HUD

We have a generic ARPG-style HUD showing health, mana, and experience. It is most likely going to be replaced with something prettier, but for now, it does its job of giving the player an idea of how much of his basic resources are available.

Placeholder Character

Using MakeHuman and Mixamo animation, I whipped up together a basic player character. The movement feels mostly fluid, but the animation setup is pretty basic, but it will do for now. The goal here is to get a feel for how everything interacts before diving into the finer details of character design.

Placeholder Enemies

I had lots of fun creating placeholder enemies. See the gallery. They look quite ridiculous, but they are here to test out the combat mechanics and add a bit of variety.

Basic Combat Skills

Speaking of combat, I have implemented basic skills that allow players to engage in battle. Right now, the player has one magic attack, while enemies have two melee attacks, and the wizard goblin can also spawn minions.

Experience and Leveling Up

One of the core mechanics is the experience system. Players can deal damage to enemies, receive damage in return, and earn experience points through their victories. As players gain experience, they can level up, which will unlock new abilities and skills down the line.

What is Next?

While the groundwork is laid, there is still so much to do! The next steps will involve building an inventory system, a quest system, and a dialog system. Stay tuned!

Leave a Comment

Your email address will not be published. Required fields are marked *